[英]What is typical webgl MAX_TEXTURE_SIZE in 2023?
I understand that MAX_TEXTURE_SIZE
is GPU-dependent.我知道
MAX_TEXTURE_SIZE
依赖于 GPU。 Is there any information about what GPU's support various max texture sizes?是否有关于哪些 GPU 支持各种最大纹理大小的信息?
Alternatively, are they any browser usage statistics that report things like MAX_TEXTURE_SIZE
?或者,他们是否有任何报告
MAX_TEXTURE_SIZE
类的浏览器使用统计信息?
In particular, I am looking to find how typical it is in 2023 for a device to support at least 8,192
as a MAX_TEXTURE_SIZE
beyond anecdotal reports.特别是,我希望了解设备在 2023 年支持至少
8,192
作为MAX_TEXTURE_SIZE
的典型程度,超出轶事报告。
According to the OpenGL Hardware Database with 8374 entries, the typical value for MAX_TEXTURE_SIZE nowadays is 16384 (71%), followed by 32768 (16.9%) and 8192 (9.1%).根据具有 8374 个条目的OpenGL 硬件数据库,如今 MAX_TEXTURE_SIZE 的典型值为16384(71%),其次是 32768(16.9%)和 8192(9.1%)。 So in total 97% support a MAX_TEXTURE_SIZE of at least 8192.
所以总共有 97% 的人支持 MAX_TEXTURE_SIZE 至少为 8192。
Strictly speaking, this value is driver-specific, so you might get different values on the same GPU but with a different driver.严格来说,这个值是特定于驱动程序的,因此您可能会在同一个 GPU 上获得不同的值,但使用不同的驱动程序。 However, the OpenGL Hardware DB considers this.
但是,OpenGL 硬件数据库考虑了这一点。
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