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Flash CS5.5 Actionscript功能

[英]Flash CS5.5 actionscript capabilities

时间轴可以执行某些操作,而Actionscript-3无法完成?

You can do everything that is possible on the timeline using pure ActionScript, but it can get quite complex. 您可以使用纯ActionScript在时间轴上做所有可能的事情,但是它可能会变得非常复杂。 Arranging complex animations is often easier using the IDE timeline, but if you want to move to a pure scripting solution I recommend looking at Greensock's TweenMax and TimelineMax classes. 使用IDE时间轴通常更容易安排复杂的动画,但是如果您要转向纯脚本解决方案,我建议您查看Greensock的TweenMaxTimelineMax类。 These are much easier to use than AS3's built in Tween class, and offer much more power, allowing you to tween any property of an object, and to sequence groups of tweens. 它们比AS3内置的Tween类更易于使用,并且功能强大得多,允许您对对象的任何属性进行补间,并对补间序列进行排序。

Timeline can help non-programmers to make flash animation. 时间轴可以帮助非程序员制作Flash动画。 It's harder for them to use as3. 对于他们来说,使用as3更加困难。 :) :)

Everything can be accomplished by code, one way or the other, in fact, the design mode stage in the IDE is Flash itself. 一切都可以通过代码以一种或另一种方式完成,实际上,IDE中的设计模式阶段是Flash本身。 However, there are several things that are hard to get done by code, the main one I can think of related to the timeline is shape tweening. 但是,有一些事情很难通过代码完成,我能想到的与时间轴相关的主要事情是形状补间。

多年前,我回想起曾经读过的文章,即Flash Professional中的逆运动学(骨骼工具)是通过幕后XML完成的,而使用ActionScript则不是那么容易完成。

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