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Flash CS5.5 actionscript capabilities

时间轴可以执行某些操作,而Actionscript-3无法完成?

You can do everything that is possible on the timeline using pure ActionScript, but it can get quite complex. Arranging complex animations is often easier using the IDE timeline, but if you want to move to a pure scripting solution I recommend looking at Greensock's TweenMax and TimelineMax classes. These are much easier to use than AS3's built in Tween class, and offer much more power, allowing you to tween any property of an object, and to sequence groups of tweens.

Timeline can help non-programmers to make flash animation. It's harder for them to use as3. :)

Everything can be accomplished by code, one way or the other, in fact, the design mode stage in the IDE is Flash itself. However, there are several things that are hard to get done by code, the main one I can think of related to the timeline is shape tweening.

多年前,我回想起曾经读过的文章,即Flash Professional中的逆运动学(骨骼工具)是通过幕后XML完成的,而使用ActionScript则不是那么容易完成。

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