I record sound using NAudio API by using Wave in class , but when i play the recorded byte array it gives error "wave header is corrupted". can you please point me to the solution.
waveInStream = new WaveIn();
writer = new WaveFileWriter(@"C:\Users\Ali\Desktop\abc.wav", waveInStream.WaveFormat);
waveInStream.DataAvailable += new EventHandler<WaveInEventArgs(waveInStream_DataAvailable);
waveInStream.StartRecording();
void waveInStream_DataAvailable(object sender, WaveInEventArgs e)
{
writer.WriteData(e.Buffer, 0, e.BytesRecorded);
//I want to play e.buffer but it gives me error
}
public void play_it( MemoryStream s)
{
//here i convert recorded byte into stream for playing
using (var wfr = new WaveFileReader(s))
using (WaveChannel32 wc = new WaveChannel32(wfr) { PadWithZeroes = false })
using (var audioOutput = new DirectSoundOut())
{
audioOutput.Init(wc);
audioOutput.Play();
while (audioOutput.PlaybackState != PlaybackState.Stopped)
{
Thread.Sleep(20);
}
audioOutput.Stop();
}
}
This approach will not work at all - the recorded audio is not a WAV file and you don't want to keep opening and closing the output device multiple times a second. What you need to do is create a BufferedWaveProvider
and put the audio you receive from WaveIn
into that. Then create a single instance of DirectSoundOut
or WaveOut
and initialize that with the BufferedWaveProvider
.
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