CONTEXT:
I am creating a cross-platform multicast client-server system for mobile. I have created the server side in Java. I also created the android client side and it works perfectly.
WHAT I WANT TO KNOW:
I want to know if I could create a client side in iOS using the listener program in this example http://ntrg.cs.tcd.ie/undergrad/4ba2/multicast/antony/example.html that would be compatible with my server-side that I created in Java.
If the above example will not work is there a way I can still use my Java server-side and create a native iOS client system that is compatible with the Java server-side?
SAMPLE CODE OF JAVA SERVER SIDE FOR REFERENCE:
import java.net.DatagramPacket;
import java.net.InetAddress;
import java.net.MulticastSocket;
//more imports...
class Server2 {
public static MulticastSocket ms1;
public static void main(String[] args) throws IOException {
try {
InetAddress sessAddr1 = InetAddress.getByName("224.2.76.24");
ms1 = new MulticastSocket(5500);
ms1.joinGroup(sessAddr1);
while(true) {
byte[] message = new byte[1024];
message = getIpAddress().getBytes();
DatagramPacket dp = new DatagramPacket(message, message.length, sessAddr1, 5500);
ms1.send(dp);
System.out.println(String.format("Sent message: %s", message));
Thread.sleep(1000);
}
} catch (Exception e) {
System.out.println(String.format("Error: %s", e));
}
}
public static String getIpAddress() {
InetAddress ip;
try {
ip = InetAddress.getLocalHost();
return(String.format("%s",ip.getHostAddress()));
} catch (Exception e) {
return("false");
}
}
}
I tested the listener code in the link and it worked perfectly.
Should not be a problem. iOS is POSIX compliant and Objective-C is defined on top of ANSI C, so you could paste the code you linked to with minor modifications straight into your project, build a simple wrapper to Objective-C and your app should compile, run and work as desired.
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