When I create an Object3D model and add the meshes to it, how do I set the position and rotation of the added mesh to same as the Object3D model, like when I rotate and position the Object3D there should be no difference in angle of rotation between the Object3D and the added mesh. How do I achieve such result?
If your Object3D model is called obj
, then after obj.add(mesh)
any changes to obj
(position/rotation/scale) will change mesh
in the same way.
If instead you don't want mesh
to be attached to obj
, but you still want them to have the same position and rotation, you could try
mesh.position = obj.position;
mesh.rotation = obj.rotation;
Hope this helps!
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