how to clear the output console in code blocks?? why doesn't clrscr(); work in Code::Blocks but works in Borland??
I have already tried:
cout << "\x1b[2J\x1b[1;1H" << flush;
cls() ;
The easiest most straightforward way is to just do it through system
function call:
#include <stdlib.h>
int main()
{
system("cls");
}
If you want to do it programmatically MSDN shows how here .
Note that there is no standard function provided by C++ for clearing the console. Some compilers, like borland, provides it as a non-standard function for convenience but it's not portable between different compilers.
This is actually a quite simple problem. All you have to do is use printf. You don't even need printf or any headers, for that matter.
printf("\e[1;1H\e[2J");
The \\e[1;1H sets the screen to the 1st row and 1st column. the 2J overwrites all characters currently on the screen.
You can also use this:
write(0,"\e[1;1H\e[2J",12);
Then you don't need stdio.h.
You can use the OS commands to clear the contents of the console.
#include<stdlib.h>
int main(){
system("cls"); //For windows
system("clear"); //For Linux
}
Create own function in own header file which contain clrscr() and use it. for example :
#include <stdlib.h>
void clrscr()
{
system("cls");
}
save it as "ClearScreen.h" at your path of "include" folder (for ex - C:\\Program Files (x86)\\CodeBlocks\\MinGW\\include)
compile it.
now use it in your programs like :
#include <stdio.h>
#include <conio.h>
#include <ClearScreen.h>
main()
{
clrscr();
printf("\nHi");
getch();
return 0;
}
now compile and run it. i hope it works....
I just searched on the internet.
Can't remember the source, but this should be the most accurate so far.
#include<windows.h>
void clear_screen ()
{
DWORD n; /* Number of characters written */
DWORD size; /* number of visible characters */
COORD coord = {0}; /* Top left screen position */
CONSOLE_SCREEN_BUFFER_INFO csbi;
/* Get a handle to the console */
HANDLE h = GetStdHandle ( STD_OUTPUT_HANDLE );
GetConsoleScreenBufferInfo ( h, &csbi );
/* Find the number of characters to overwrite */
size = csbi.dwSize.X * csbi.dwSize.Y;
/* Overwrite the screen buffer with whitespace */
FillConsoleOutputCharacter ( h, TEXT ( ' ' ), size, coord, &n );
GetConsoleScreenBufferInfo ( h, &csbi );
FillConsoleOutputAttribute ( h, csbi.wAttributes, size, coord, &n );
/* Reset the cursor to the top left position */
SetConsoleCursorPosition ( h, coord );
}
Now, all you have to do is call clear_screen()
EDIT:
Just found the source: http://faq.cprogramming.com/cgi-bin/smartfaq.cgi?answer=1031963460&id=1043284385
conio.h for linux
download: http://sourceforge.net/projects/conio4linux/?source=typ_redirect
copy to /usr/include
sample:
root@shu-GA-VT890P:/usr/include# ls | grep conio
:)
tested by code::blocks in ubuntu 14.10
#include <stdlib.h>
int main()
{
system("cls");
}
or you can just add system("cls"); in your main function. Note: it requires stdlib.h header file , so don't forget to include it.
open conio.h in "MinGW\\include" folder just add these lines at very bottom and save conio.h
#include <stdlib.h>
void clrscr()
{
system("cls");
}
thats all now your clrscr(); will work
void function MyClearScreen()
{
asm
{
mov ax,0600h;
mov bh,71h;
mov cx,0000h;
mov dx,184Fh;
int 10h;
};
};
int main()
{
MyClearScreen();
}
Try this (It is shorter than the one above):
#include <windows.h>
void clrscr()/*Create funcion to clean screen.*/
{
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord = {0, 0};
DWORD count;
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(hStdOut, &csbi);
FillConsoleOutputCharacter(hStdOut, ' ', csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
SetConsoleCursorPosition(hStdOut, coord);
}
#include<conio.h>
#include<iostream.h>
int main()
{
//using namespace std
clrscr();
}
//try this and let me know if this works
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