I know how to get the fractional part of a float but I don't know how to set it. I have two integers returned by a function, one holds the integer and the other holds the fractional part. For example:
int a = 12;
int b = 2; // This can never be 02, 03 etc
float c;
How do I get c
to become 12.2? I know I could add something like (float)b \\ 10
but then what if b is >= than 10? Then I would have to divide by 100, and so on. Is there a function or something where I can do setfractional(c, b)
?
Thanks
edit: The more I think about this problem the more I realize how illogical it is. if b == 1 then it would be 12.1 but if b == 10 it would also be 12.1 so I don't know how I'm going to handle this. I'm guessing the function never returns a number >= 10 for fractional but I don't know.
The most trivial method would be counting the digits of b
and then divide accordingly:
int i = 10;
while(b > i) // rather slow, there are faster ways
i*= 10;
c = a + static_cast<float>(b)/i;
Note that due to the nature of float
the result might not be what you expected. Also, if you want something like 3.004
you can modify the initial value of i
to another power of ten.
Something like:
float IntFrac(int integer, int frac)
{
float integer2 = integer;
float frac2 = frac;
float log10 = log10f(frac2 + 1.0f);
float ceil = ceilf(log10);
float pow = powf(10.0f, -ceil);
float res = abs(integer);
res += frac2 * pow;
if (integer < 0)
{
res = -res;
}
return res;
}
Ideone: http://ideone.com/iwG8UO
It's like saying: log10(98 + 1) = log10(99) = 1.995, ceilf(1.995) = 2, powf(10, -2) = 0.01, 99 * 0.01 = 0.99, and then 12 + 0.99 = 12.99 and then we check for the sign.
And let's hope the vagaries of IEEE 754 float math won't hit too hard :-)
I'll add that it would be probably better to use double
instead of float
. Other than 3d graphics, there are very few fields were using float
is a good idea nowadays.
kindly try this below code after including include math.h and stdlib.h file:
int a=12;
int b=22;
int d=b;
int i=0;
float c;
while(d>0)
{
d/=10;
i++;
}
c=a+(float)b/pow(10,i);
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