I have a class using UnityScript like this:
public class Responder{
private var completeHandler:Function;
public function addHandlers(completeHandler:Function):void {
completeHandler();
}
}
Now, i want to use this class in c# code,
public class MyGame : MonoBehaviour{
void Start(){
Responder res = new Responder();
res.addHandlers(?????); //how to pass the param??
}
}
Thanks!
Put the Javascript class in a folder called Plugins
under assets. You will be able to call the methods written in JS from C# scripts.
The type Function
in JS appears to me as Boo.Lang.ICallable
in C#. As I couldn't import Boo.Lang by default, I took the Boo.Lang.dll
from the Unity3D installed folder and copied it to the same Plugins
folder in the project, then adding using Boo.Lang;
at the top of my C# script.
You can now create and pass a new ICallable
type as an argument from C# to JS.
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