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Swing - using getComponent() to update all JButtons

I am making a tictactoe game where each board piece is represented by a JButton. When someone clicks the button the text is changed to "X" or "O". I am writing a reset function which resets the text in all the buttons to "". I am accessing all the buttons from an array using getComponents() method.

I just wondered what I am doing wrong because this bit compiles correctly

component[i].setEnabled(true);

but this bit does not

component[i].setText("");

I get a "cannot find symbol" error. Please have a look at the code below. I only included the code I thought was necessary.

    JPanel board = new JPanel(new GridLayout(3, 3));

    JButton button1 = new JButton("");
    JButton button2 = new JButton("");
    JButton button3 = new JButton("");
    JButton button4 = new JButton("");
    JButton button5 = new JButton("");
    JButton button6 = new JButton("");
    JButton button7 = new JButton("");
    JButton button8 = new JButton("");
    JButton button9 = new JButton("");

    board.add(button1);
    board.add(button2);
    board.add(button3);
    board.add(button4);
    board.add(button5);
    board.add(button6);
    board.add(button7);
    board.add(button8);
    board.add(button9);

public void reset()
{
    Component[] component = board.getComponents();

    // Reset user interface
    for(int i=0; i<component.length; i++)
    {
        component[i].setEnabled(true);
        component[i].setText("");
    }

        // Create new board logic
        tictactoe = new Board();
        // Update status of game
        this.updateGame();
}

getComponents () returns an array of Component s, which does not have a setText(String) method. You should either keep your JButton instances as class members (this is the way I strongly suggest), and use them directly, or loop through all the Component objects, check if it is a JButton instance. If it is, explicitly cast it as a JButton , then call setText(String) on it. Eg

public void reset()
{
    Component[] component = board.getComponents();

    // Reset user interface
    for(int i=0; i<component.length; i++)
    {
        if (component[i] instanceof JButton)
        {
            JButton button = (JButton)component[i];
            button.setEnabled(true);
            button.setText("");
        }

    }
}

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