I am completely terrified how tough is it in java..
I am using OpenGL ES 2.0 which requires me to pass a Buffer here and there.
Imagine I store a vector of objects. Each object stores many things, along with vertices it stores. It looks like this:
class MyObject {
Vector<Float> vertices;
}
Vector<MyObject> objects;
Now, I need to convert these into a Buffer (FloatBuffer, I guess). I tried to do it many ways, but none seem to be anything near fast / they're dumb and might not work.
Can somebody show me the right way?
@EDIT
Just to clarify - I need to have a buffer that holds all vertices from all objects.
Pseudo-code :
float[] allvertices;
for(i = 0; i<objects.length; i++)
for(n = 0; n<objects[i].vertices.length; n++)
allvertices.add(objects[i].vertices[n]);
// Now convert allvertices to buffer
How about using wrap method?
float[] values = new float[vertices.size()];
int index = 0;
for (Float f : vertices) {
values[index++] = f;
}
FloatBuffer b = FloatBuffer.wrap(values);
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