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C++ :: Notation with OpenGL

I have this line of code:

model = ArticulatedModel::create(spec);

And I would like to grab the AABox from it using AABox G3D::ArticulatedModel::Part::boxBounds but I'm having trouble getting the C++ syntax to work.

How do I reference the boxBounds?

create() gives you an ArticulatedModel , but that doesn't have boxBounds . That attribute belongs to ArticulatedModel::Part , which is an entirely different class. To get a specific Part from the ArticulatedModel you need to use an ID or a name.

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