I've made ArrayList ("List of Hands") of ArrayLists ("Hands"), but in not very elegant way. I'm expecting 1-4 Hands and I came up with this idea:
ArrayList<ArrayList<Card>> hands=new ArrayList<ArrayList<Card>>();
i=0;
if(i<playersQuantity){
ArrayList<Card> hand0=new ArrayList<Card>();
hands.add(hand0);
i++;
}
if(i<playersQuantity){
ArrayList<Card> hand1=new ArrayList<Card>();
hands.add(hand1);
i++;
}
if(i<playersQuantity){
ArrayList<Card> hand2=new ArrayList<Card>();
hands.add(hand2);
i++;
}
if(i<playersQuantity){
ArrayList<Card> hand3=new ArrayList<Card>();
hands.add(hand3);
}
Do you have any idea how to shorten this code? If I had to expect 20, 100 or more hands, this way would be quite problematic...
How about using a loop, something like this:
for (int i = 0; i < playersQuantity; i++) {
ArrayList<Card> hand = new ArrayList<Card>();
hands.add(hand);
}
I would suggest refining your object model a bit by creating a Hand
abstraction:
public class Hand {
List<Card> cards= new ArrayList<>();
public Hand(List<Card> cards) {
this.cards = cards;
}
public List<Card> getCards() {
return cards;
}
public void setCards(List<Card> cards) {
this.cards = cards;
}
}
Note it isn't a good idea to expose a mutable object like this ArrayList
in a getter, but let's put that issue aside for now.
Then do this:
ArrayList<Hand> hands = new ArrayList<>();
for(int i = 0 ; i < playersQuantity ; i++) {
hands.add(new Hand(new ArrayList<Card>()));
}
Or whatever else you need to do.
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