I've seen loads of code to launch an external application via a file, but that's not the problem. To clarify exactly the behaviour I want:
Step 3 is what I haven't got right. I am launching Photoshop via a psd file, but while the aplash screen is shown, it flashes as my app fights for the focus. Once it starts up properly, all is well, but I don't like the flickering while the flash screen is displayed.
Here is my best attempt so far:
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Security;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Romy.Core
{
internal static class Example
{
public const int SW_RESTORE = 9;
private static readonly IntPtr HWND_BOTTOM = new IntPtr(1);
private const uint SWP_NOACTIVATE = 0x0010;
private const uint SWP_NOMOVE = 0x0002;
private const uint SWP_NOSIZE = 0x0001;
public static void SendWindowBack(IntPtr handle)
{
NativeMethods.SetWindowPos(handle, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
}
public static async void ShellExecuteFile(this IWin32Window window, string filename)
{
var p = Process.Start(new ProcessStartInfo()
{
FileName = filename,
Verb = "open",
UseShellExecute = true,
ErrorDialog = true
});
SendWindowBack(window.Handle);
try
{
await Task.Run(async () =>
{
try
{
p.WaitForInputIdle();
IntPtr handle = p.MainWindowHandle;
while (handle == IntPtr.Zero)
{
await Task.Delay(TimeSpan.FromMilliseconds(250D));
handle = p.MainWindowHandle;
}
if (handle != IntPtr.Zero)
{
if (NativeMethods.IsIconic(handle))
NativeMethods.ShowWindowAsync(handle, SW_RESTORE);
if (NativeMethods.SetForegroundWindow(handle))
NativeMethods.SetActiveWindow(handle);
}
}
catch (InvalidOperationException) { }
catch (PlatformNotSupportedException) { }
catch (NotSupportedException) { }
catch (Exception ex) { ex.Log(); }
}).TimeoutAfter(TimeSpan.FromSeconds(3D));
}
catch (TimeoutException) { }
}
[SuppressUnmanagedCodeSecurity]
internal static class NativeMethods
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool IsIconic(System.IntPtr hWnd);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool SetForegroundWindow(System.IntPtr hWnd);
[DllImport("user32.dll")]
internal static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter,
int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool ShowWindowAsync(System.IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll")]
internal static extern System.IntPtr SetActiveWindow(System.IntPtr hWnd);
}
}
}
Try removing your call to SendWindowBack and replace SetForegroundWindow with SetWindowLong . This should meet your requierment:
...(or just behind the app that is launching) and STAY THERE..
const int GWL_HWNDPARENT = (-8);
[DllImport("user32.dll", SetLastError = true)]
static extern int SetWindowLong(IntPtr childHandle, int nIndex, IntPtr parentHandle);
if (handle != IntPtr.Zero)
{
if (NativeMethods.IsIconic(handle))
NativeMethods.ShowWindowAsync(handle, SW_RESTORE);
SetWindowLong(handle, GWL_HWNDPARENT, window.Handle)
NativeMethods.SetActiveWindow(handle);
}
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