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Libgdx Collision Detection with TiledMap

I'm struggling with implementing a collision detection system through the tiledmap. I have a 2d "pokemon style" game that has a tiled map rendered. Specifically, I have a 'collision' layer in my tiled map .tmx file that I want to interact with the player and other entities. My question is how do I connect the player sprite (extends Sprite class) to the 'collision' layer of the tiledmap and cause collision between the two. Any advice is appreciated.

First of all your Player should probably not extend Sprite , because your player is usually much more than a Sprite . It probably consists of several sprites or even Animations . Keep a sprite as a property of the player.

The question itself has already been adressed several times. You usually need the following steps:

  1. Find the collision layer in your map
  2. Extract all objects from this layer
  3. Check each of those objects for a collision

In code this might look a bit like this:

int objectLayerId = 5;
TiledMapTileLayer collisionObjectLayer = (TiledMapTileLayer)map.getLayers().get(objectLayerId);
MapObjects objects = collisionObjectLayer.getObjects();

// there are several other types, Rectangle is probably the most common one
for (RectangleMapObject rectangleObject : objects.getByType(RectangleMapObject.class)) {

    Rectangle rectangle = rectangleObject.getRectangle();
    if (Intersector.overlaps(rectangle, player.getRectangle()) {
        // collision happened
    }
}

Some more links which you might be interested in:

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