For example in section a: i have a random number and in the section b: i want to multiply that random number by 2 but it has to be in a function and then section c: has to add 10 and so on. I guess this is very simple for you guys. and i am sure i am writing very silly codes but i am not a programmer.
thanks.
class Program
{
static void Main(string[] args)
{
Boot boot = new Boot();
Game game = new Game();
Console.WriteLine("Matrix Lengte: " + game.Matrix);
Console.WriteLine("Lengte boot: " + boot.Lengte);
Console.ReadLine();
class Game
{
private Boot boot;
private int matrix;
public int Matrix
{
get { return matrix; }
set { matrix = value; }
}
public Game()
{
matrix= boot.Lengte*2;
}
internal Boot Boot
{
get { return boot; }
set { boot = value; }
}
By default fields have their default values, which is null
for reference types. So, just add boot
initialization:
public Game()
{
boot = new Boot(); // or pass via constructor parameter
matrix = boot.Lengte * 2;
}
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