Okay, so here's the deal, folks:
I've been experimenting with Python(3.3), trying to create a python program capable of generating random names for weapons in a game and replacing their old names, which are located inside a text file. Here's my function:
def ModifyFile(shareddottxt):
global name
a = open(str(shareddottxt) , 'r')
b = a.read()
namefix1 = '''SWEP.PrintName = "'''
namefix2 = '''" //sgaardname'''
name1 = b.find(namefix1) + len(namefix1)
name2 = b.find(namefix2, name1)
name = name + b[name1:name2] ## We got our weapon's name! Let's add the suffix.
c = open((shareddottxt + ".lua"), 'r+')
for line in b:
c.write(line.replace(name, (name + namesuffix)))
c.close()
a.close
As you can see, I first open my text file to find the weapon's name. After that, I try to create a new file and copy the contents from the old one, while replacing the weapon's name for (name + namesuffix). However, after calling the function, I get nothing. No file whatsoever. And even if I DO add the file to the folder manually, it does not change. At all.
Namesuffix is generated through another function early on. It is saved as a global var.
Also, my text file is huge, but the bit I'm trying to edit is:
SWEP.PrintName = "KI Stinger 9mm" //sgaardname
The expected result:
SWEP.PrintName = "KI Stinger 9mm NAMESUFFIX" //sgaardname
Where did I mess up, guys?
Something like this is more pythonic.
def replace_in_file(filename, oldtext, newtext):
with open(filename, 'r+') as file:
lines = file.read()
new_lines = lines.replace(oldtext, newtext)
file.seek(0)
file.write(new_lines)
If you don't want to replace that file
def replace_in_file(filename, oldtext, newtext):
with open(filename, 'r') as file, open(filename + ".temp", 'w') as temp:
lines = file.read()
new_lines = lines.replace(oldtext, newtext)
temp.write(new_lines)
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