I'm having a problem getting many-to-many relationships to save correctly using EF Codefirst. I've modeled my classes correctly and used Fluent-API to correctly model the join table. I think the issue has to do with working with a disconnected DTO. When I save changes to the parent entity (Condo), scalular properties on the parent entity (such as Title, and UserId) save correctly, but changes to a child entity (Amenities) do not save to the many to many table.
Here's the code flow that will help clarify things:
public ICommandResult Execute(CreateOrUpdateCondoCommand command)
{
ICollection<Amenity> amenities = new List<Amenity>();
foreach (var item in command.Amenities)
{
Amenity amenity = new Amenity { AmenityId = item.AmenityId };
amenities.Add(amenity);
}
var condo = new Condo
{
[...other properties]
Title = command.Title,
Amenities = amenities
};
if (condo.CondoId == 0)
{
condoRepository.Add(condo);
}
else
{
condoRepository.Update(condo);
}
unitOfWork.Commit();
return new CommandResult(true);
}
/// <summary>
/// Updates the entity.
/// </summary>
/// <param name="entity">The entity</param>
public virtual void Update(T entity)
{
dbset.Attach(entity);
dataContext.Entry(entity).State = EntityState.Modified;
}
I was able to get things working by creating a condoRepository.UpdateCondo(condo) method as follows:
/// <summary>
/// Method for updating a condo
/// </summary>
/// <param name="condo">The condo to update</param>
public void UpdateCondo(Condo condo)
{
var updatedCondo = this.DataContext.Set<Condo>().Include("Amenities")
.Single(x => x.CondoId == condo.CondoId);
// Set the attributes
[other properties here...]
updatedCondo.Title = condo.Title;
updatedCondo.Amenities.Clear();
foreach (var amenity in condo.Amenities)
{
var amenityToAttach = this.DataContext.Amenities.Single(x => x.AmenityId == amenity.AmenityId);
updatedCondo.Amenities.Add(amenityToAttach);
}
this.Update(updatedCondo);
}
However, is there a better way to do this that is generic and doesn't require me to create a custom "Update" method every time I need to save a many-to-many relationship? This https://stackoverflow.com/a/11169307/3221076 answer helped clarify what I think the problem is, but I'm not sure how to implement a more generic approach.
Thanks, Jason
try with this tutorial, i hope it help you.
I don't know about making it completely generic, but I have done something like this, which allows you to add, remove, and modify master-detail relationships. (I think the original idea came from Steven Sanderson, but I could not find it.) This code is in my DbContext. Hope it helps.
public Condo UpdateSheet(Condo condo) {
Guard.IsNotNull(condo);
List<long> retainedAmenityIds = (from amenity in condo.Amenities
where amenity.Id != 0
select amenity.Id).ToList();
List<Amenity> retainedAmenities = (from amenity in condo.Amenities
where amenity.Id != 0
select amenity).ToList();
string sql = String.Format("SELECT Id FROM {0} WHERE CondoId = {1}", GetTableName<Amenity>(), condo.Id);
List<long> deletedAmenityIds = Database.SqlQuery<long>(sql).Except(retainedAmenityIds).ToList();
if (0 < deletedAmenityIds.Count) {
foreach (var id in deletedAmenityIds) {
Amenity amenity = Amenities.Single(a => a.Id == id);
Amenities.Remove(amenity);
}
}
List<Amenity> addedAmenities = condo.Amenities.Except(retainedAmenities).ToList();
foreach (var amenity in addedAmenities) {
amenity.SheetId = condo.Id;
Entry(amenity).State = EntityState.Added;
}
foreach (var amenity in retainedAmenities) { Entry(amenity).State = EntityState.Modified; }
Entry(condo).State = EntityState.Modified;
SaveChanges();
return condo;
}
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