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Rajawali camera rotation

I've just started looking at Rajawali and seem to have a misunderstanding of some of the principles.

For example, I have my planet earth sitting at (0,0,0) and I can rotate the camera around it using getCurrentCamera().setRotY(getCurrentCamera().getRotY() + 1) in onDraw(). This works okay.

However, if I also do a getCurrentCamera().getPosition() in onDraw() this never changes.

So I suppose my question is how can both these be true? Hopefully someone can explain it to me?

Thanks.

A camera has 3 properties defining it's location and orientation in 3D space: - Position (X, Y, Z) - Rotation (Angle in X, Y, Z axis) - Up (a point "above" position x, y, z)

You can use getCurrentCamera().setPosition(new Vector(100.0, 0.0, 0.0)) to move the camera.

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