I am writing a program to control multiple Pc's over a network switch. I don't know enough about mulithreading to understand how the memory is handled, but how can I call infSockeThread.start();
and have connect to ip1, ip2, ip3..? When I issue my code as is it obviously just overwrites the memory in the InfoSocket class the second time I call it. Basically, I want to run the InfoSocket class as many times as their are PCs, each with their own unique connection to each PC.
For instance, I am calling this in my main class:
String[] compTestArray = {"172.16.98.6", "172.16.98.3"};
for(int i = 0; i < compTestArray.length; i++){
InfoSocket infSocket = new InfoSocket(compTestArray[i]);
Runnable infRunnable = infSocket;
Thread infSockeThread = new Thread(infRunnable);
infSockeThread.start();
}
And then I have my socket class:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class InfoSocket implements Runnable {
protected static Socket infoSocket;
protected static PrintWriter out;
protected static BufferedReader in;
protected static String ip;
public InfoSocket(String ipaddress){
ip = ipaddress;
}
@Override
public void run() {
System.out.println("InfoSocket Thread Started");
// TODO Auto-generated method stub
String hostName = ip, fromServer = null;
int portNumber = 6000;
boolean socketConnected = false;
while (!socketConnected) {
try {
Main.textArea.append("Attempting to connect to " + hostName
+ "\n");
Thread.sleep(5000);
infoSocket = new Socket(hostName, portNumber);
out = new PrintWriter(infoSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(
infoSocket.getInputStream()));
System.out.println("Connected sent to server");
// BREAK POINT
fromServer = in.readLine();
while (!fromServer.equals("connect")) {
Thread.sleep(1000);
System.out.print("Waiting for connection response from machine");
}
sendResponse(fromServer);
// Break while loop because connection was successful
socketConnected = true;
} catch (Exception e) {
e.printStackTrace();
Main.textArea.append("Connection to " + hostName
+ " failed, trying again\n");
}
}
while (socketConnected) {
System.out.println("Thread to send response sleeping");
// Sleep for a second
try {
Thread.sleep(300);
// Get info from server if available
fromServer = in.readLine();
System.out.println("From Server: " + fromServer + "\n");
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
// Send response back to server based off
// of its input, only if the input is not equal to 'null'
try {
if (fromServer != null) {
System.out.println("Hit sendResponse");
sendResponse(fromServer);
}
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public static String sendResponse(String action)
throws InterruptedException, IOException {
String str = " "; // Value to hold string to be returned
System.out.println("\nInside sendResponse");
System.out.println("Inside sendResponse & action is " + action + "\n");
switch (action) {
case "connect":
System.out.println("Inside connect");
out.println("success");
break;
case "ready":
System.out.println("Inside ready");
out.println("success");
break;
case "sync":
System.out.println("Inside sync");
Thread.sleep(10000);
out.println("success");
break;
default:
out.println(" ");
}
System.out.println("end of sendResponse");
return str;
}
}
The fields in InfoSocket
shouldn't be static
. That is why it overwrites the memory the second time you call it. If they were not static
, each InfoSocket
instance would have its own copy of those variables.
By the way, there is no need to write:
Runnable infRunnable = infSocket;
An InfoSocket
is already Runnable
. You can simply write:
Thread infSockeThread = new Thread(infSocket);
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