Im playing around with swift and i would like to make a simple game using SpriteKit. In the background of the app is texture image that should repeat.
I mean like [img][img][img][img]
How can i do this?
In aditional I want to move it forever. But I already solved this part.
Here is my code:
func generateWave(){
var wave: SKSpriteNode = SKSpriteNode(imageNamed: "wave")
var moveWave = SKAction.moveByX(-wave.size.width * 2.0, y: 0, duration: NSTimeInterval(0.02 * wave.size.width * 2.0))
var resetWave = SKAction.moveByX(wave.size.width * 2.0, y: 0, duration: 0.0)
var moveWaveForever = SKAction.repeatActionForever(SKAction.sequence([moveWave,resetWave]))
wave.position = CGPoint(x:CGFloat(1),y:CGFloat(10))
wave.runAction(moveWaveForever)
self.addChild(wave)
}
Try using a for loop after making your background move. Like this:
bgTexture = SKTexture(imageNamed: "wave")
var movebg = SKAction.moveByX(-bgTexture.size().width, y: 0, duration: 9)
var replacebg = SKAction.moveByX(bgTexture.size().width, y: 0, duration: 0)
moveForever = SKAction.repeatActionForever(SKAction.sequence([movebg, replacebg]))
for var i:CGFloat=0; i<3; i++ {
wave = SKSpriteNode(texture: bgTexture)
wave.position = CGPoint(x: bgTexture.size().width/2 + bgTexture.size().width * i, y: CGRectGetMidY(self.frame))
wave.size.height = self.frame.height
wave.runAction(moveForever)
self.addChild(wave)
} ##
I hope this helps!
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