I'm trying to display some panoramic images in my "Street View"-like application with Three.js .
I used the panorama example from the official webpage of Three.js as a base for the display of the images and it works OK. The problem is that my input images are flipped vertically . By vertical flip I mean the effect shown in this image .
So my question is if I can, somehow, flip the textures loaded from the images or the sphere geometry I apply the textures to, in order to view the images as it should be.
Thank you.
Luckily the vertical case is "natively" supported. Try with this:
texture.flipY = false;
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