I would like to rotate my camera 90 degrees around the scene. I have tried using
cosole.log(camera.position);
and setting the camera to my desired position that I have seen in the log but this simply won't work.
This is how the camera is initialized (for the first image):
var width = window.innerWidth,
height = window.innerHeight;
var camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
camera.position.set(0, -22, 22);
That's what I have:
That's what I would like to have (90 degrees counter-clockwise camera turn):
EDIT
I have noticed that I can rotate the object itself (: doing this :
plane.rotation.z = 90 * Math.PI / 180;
but I am still curious how to achieve the same effect with rotating the camera.
You have to move the camera position in a circle, the lookAt position should be the object or scene:
var rotSpeed = .02
camera.position.x = x * Math.cos(rotSpeed) - z * Math.sin(rotSpeed);
camera.position.z = z * Math.cos(rotSpeed) + x * Math.sin(rotSpeed);
camera.lookAt(scene.position);
That's clockwise, for the other direction swap the plus and minus.
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