I am trying to access a array in ac struct from Lua. I want to access it as byte array. I know I have to use typemaps somehow but I am not able to get it working like I want to.
the struct is defined within a namespace if that matter at all. For this example I call the headerfile send.h
namespace foo{
namespace bar{
typedef struct
{
...
unsigned char data[8];
} message;
}};
So I want to be able to access the unsigned char data array from the c struct from Lua. I want to access it like a table with numbers. Here my Lua script code I want to use.
modul = require("MyModule")
msg = modul.message()
msg.data[1] = 0x3b
print(msg.data[1])
All what I get is an error like "attempt to index field 'data' (a userdata value)" I did some research and found out that I have to add some kind of %typemap magic to deal with that. But I was not able to figure out exactly how.
So here my questions:
So, finally I figured out that simple by using below typemap I'm able to access the data member just the way I want to. Hope that will help someone else.
%typemap(out) unsigned char foo::bar::message::data[8]
{
int i;
int32_t _size = 8;
lua_newtable(L);
for (i = 0; i < _size; i++)
{
lua_pushnumber(L, (lua_Number)$1[i]);
lua_rawseti(L, -2, i + 1);
}
SWIG_arg++;
}
%include "send.h"
%{
#include "send.h"
%}
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