I'm trying to create a MP3 player program and I need a way to store the file-path of the mp3 in a variable so I can load the variable in another class and play that file. Current code block for save/load is .txt now, but I need to replace it with the variable save.
try {
// What to do with the file.
textarea.read( new FileReader( file.getAbsolutePath() ), null );
} catch (IOException ex) {
System.out.println("Problem accessing file"+file.getAbsolutePath());
}
} else {
System.out.println("File access cancelled.");
}
I'm using these imports in the class reading the variable,
import org.lwjgl.LWJGLException;
import org.lwjgl.Sys;
import java.net.*;
import java.io.*;
import java.io.FileInputStream;
import java.util.*;
import javazoom.jl.player.*;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.newdawn.slick.openal.Audio;
import org.newdawn.slick.openal.AudioLoader;
import org.newdawn.slick.openal.SoundStore;
import org.newdawn.slick.util.ResourceLoader;
As well as the import for the class in question.
private void jMenuItem1ActionPerformed(java.awt.event.ActionEvent evt) {
int returnVal = fileChooser.showOpenDialog(this);
if (returnVal == JFileChooser.APPROVE_OPTION) {
File file = fileChooser.getSelectedFile();
try{
FileInputStream mp3 = new FileInputStream(fileChooser.getSelectedFile());
Player playMP3 = new Player(mp3);
}catch(Exception e){System.out.println(e);
} }
}
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