I am trying to calculate the net acceleration due to gravity in order to build a simple space flight sim using (G*(m1 * m2) / d * d) / m1. The ship tends to go in a semi-correct direction in a stair step pattern.
The update function of the main class
public void update()
{
double[] accels = new double[bodies.size()];//acceleration of the planets
double[][] xyaccels = new double[bodies.size()][2];//storing the x and y
for(Body n: bodies){
int count = 0;
double dist = distance(ship.loc.x,ship.loc.y,n.loc.x,n.loc.y);
double acel = getAccel(n.mass, ship.mass, dist);
accels[count] = acel;
double alpha = getAngle(ship.loc.x,ship.loc.y,n.loc.x,n.loc.y);
//xyaccels[count][0] = Math.cos(alpha) * acel;
//xyaccels[count][1] = Math.sin(alpha) * acel;
//split the acceleration into the x and y
XA += Math.cos(alpha) * acel;
YA += Math.sin(alpha) * acel;
count++;
}
ship.update(XA, YA);
//XA = 0;
//YA = 0;
accels = null;
xyaccels = null;
}
update function for the spaceship
public void update(double XA, double YA){
xAccel += XA;
yAccel += YA;
//add the x-acceleration and the y-acceleration to the loc
loc.x += Math.round(xAccel);
loc.y += Math.round(yAccel);
}
You don't update location from acceleration. You don't have any equations relating velocity to acceleration that I can see. Your physics are wrong.
The 2D n body problem requires four coupled ordinary differential equations for each body. Acceleration, velocity, and displacement are all 2D vector quantities.
dv/dt = F/m // Newton's F = ma
ds/dt = v // Definition of velocity that you'll update to get position.
You have to integrate all of them together.
I'm assuming you know something about calculus and physics. If you don't, it's a better idea to find a library written by someone else who does: something like JBox2D .
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.