I want to do a sorting animation. I've got a JFrame with GridLayout(1,3) because I have 3 sorting alghorithms. In each cell I have a JPanel with BorderLayout() . In the center of the JPanel I have the numbers and for each number a stick with different widths(I placed them horizontally). For each type of sorting I need a thread to call them. So I created class SortThread which does my sorting (it extends JThread ). Each pair of numbers and sticks are painted on the center panel with class StickNumber which extends JLabel . The problem is when I start the thread. The repaint() method doesn't seem to work.
Here is class SortThread :
public class SortThread extends Thread{
private JPanel sortPanel;
private StickNumber[] listOfNumbers;
public SortThread(JPanel sortPanel)
{
this.sortPanel = sortPanel;
Component[] components = sortPanel.getComponents();
listOfNumbers = new StickNumber[components.length];
for(int i = 0; i<components.length; i++)
listOfNumbers[i] = (StickNumber) components[i];
}
public SortThread(){}
public void bubbleSort()
{
boolean swapped = true;
int j = 0;
StickNumber tmp;
while (swapped) {
swapped = false;
j++;
for (int i = 0; i < listOfNumbers.length - j; i++) {
if (listOfNumbers[i].getValue() > listOfNumbers[i+1].getValue()) {
tmp = listOfNumbers[i];
listOfNumbers[i]=listOfNumbers[i+1];
listOfNumbers[i+1]=tmp;
swapped = true;
sortPanel.validate();
sortPanel.repaint();
}
}
}
}
public void run(){
bubbleSort();
}
Here is the listener for my button which starts the thread:
ActionListener sortListener = new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
if(sortFlag == false)
{
sortFlag = true;
SortThread thread1= new SortThread(centerPanel1);
thread1.start();
appFrame.validate();
appFrame.repaint();
}
}
};
sortButton.addActionListener(sortListener);
StickNumber class:
private void doDrawing(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
String number = Integer.toString(value);
if(dimension!=0)
setText(number);
g2.setStroke(new BasicStroke(5));
g2.draw(new Line2D.Float(dimension*10, 5, height+dimension*10, 5));
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
}
Using SwingWorker, assuming your code does what it should and your problems is the EDT is blocked:
import java.awt.Component;
import java.util.List;
import javax.swing.*;
public class SortSwingWorker extends SwingWorker<Object, Object> {
private JPanel sortPanel;
private StickNumber[] listOfNumbers;
public SortSwingWorker(JPanel sortPanel) {
this.sortPanel = sortPanel;
Component[] components = sortPanel.getComponents();
listOfNumbers = new StickNumber[components.length];
for (int i = 0; i < components.length; i++) {
listOfNumbers[i] = (StickNumber) components[i];
}
}
@Override
protected Object doInBackground() throws Exception {
boolean swapped = true;
int j = 0;
StickNumber tmp;
while (swapped) {
swapped = false;
j++;
for (int i = 0; i < listOfNumbers.length - j; i++) {
if (listOfNumbers[i].getValue() > listOfNumbers[i + 1].getValue()) {
tmp = listOfNumbers[i];
listOfNumbers[i] = listOfNumbers[i + 1];
listOfNumbers[i + 1] = tmp;
swapped = true;
publish(null);
}
}
}
return null;
}
@Override
protected void process(List<Object> list) {
sortPanel.validate();
sortPanel.repaint();
}
//dummy class
private class StickNumber extends Component {
public Integer getValue() {
return null;
}
}
}
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