I have a Canvas
variable in my class. How can I override the paint()
method from Canvas
?. I know that you can create a separate class and extend Canvas
, but in this case I want to keep my variable.
//This is the method i am looking for
public void paint(Graphics g) {
super.paint(g)
}
Here's my class:
private JFrame frame;
private Canvas canvas;
public SimpleSkinCreator() {
canvas = new Canvas();
canvas.setPreferredSize(new Dimension(WIDTH, HEIGHT));
canvas.setBackground(Color.black);
canvas.setFocusable(true);
canvas.requestFocus();
frame = new JFrame("AvarionDE's - SimpleSkinEditor");
frame.add(canvas);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
First, avoid using Canvas and AWT components with your Swing GUI and instead use a JPanel and override its paintComponent. You can do this easily if desired via:
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.*;
public class OverridePaintComponent extends JPanel {
private static final int PREF_W = 400;
private static final int PREF_H = PREF_W;
public OverridePaintComponent() {
// TODO add junk to GUI
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// draw here
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
private static void createAndShowGui() {
JFrame frame = new JFrame("OverridePaintComponent");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new OverridePaintComponent());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
You could use an anonymous class:
canvas = new Canvas() {
@Override
public void paint() {
super.paint();
// your code here
}
};
Are you sure this is what you want to do, though? I recommend using Swing and the Swing API and not modifying paint()
directly, unless you know what you're doing.
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