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Pinning char[] on P/Invoke call

I have object pool of char buffers and passing this buffer on P/Invoke call. Do i need pinning buffer before call or not?

First approach:

[DllImport("Name", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static extern void SomeMeth(char[] text, int size);

public static string CallSomeMeth()
{
    char[] buffer = CharBufferPool.Allocate();
    SomeMeth(buffer, 4095);
    string result = new string(buffer, 0, Array.IndexOf(buffer, '\0'));
    CharBufferPool.Free(buffer);
    return result;
}

Second approach:

[DllImport("Name", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static unsafe extern void SomeMeth(char* text, int size);

public static unsafe string CallSomeMeth2()
{
    char[] buffer = CharBufferPool.Allocate();
    string result;
    fixed (char* buff = buffer)
    {
        SomeMeth(buff, 4095);
        result = new string(buffer, 0, Array.IndexOf(buffer, '\0'));
    }
    CharBufferPool.Free(buffer);
    return result;
}

No, there is auto-pinning for reference types passed to PInvoke.

From https://msdn.microsoft.com/en-us/magazine/cc163910.aspx#S3 :

When the runtime marshaler sees that your code is passing to native code a reference to a managed reference object, it automatically pins the object.

so first approach is ok.

Only:

SomeMeth(buffer, 4095);

I do think it is wrong to sprinkle constants around the code...

SomeMeth(buffer, buffer.Length);

or

SomeMeth(buffer, buffer.Length - 1);

would be probably better.

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