I have gameObject
MainCamera and there is script LookAtCamera as my main view option and I have script MouseLook that I wanna make secondary with right-click.
using UnityEngine;
using System.Collections;
public class CameraManager : MonoBehaviour {
void Update () {
if (Input.GetKey (KeyCode.Mouse1)) {
LookAtCamera.enabled = false;
MouseLook.enabled = true;
}
}
}
How to declare script as a public component of MainCamera? I just have one of them enabled and switch between with mouse right click.
You've got most of it done. So, declare the scripts as a public variable like below, and then assign them on the inspector:
using UnityEngine;
using System.Collections;
public class CameraManager : MonoBehaviour {
public LookAtCamera lookAtScript;
public MouseLook mouseLookScript;
void Update () {
if (Input.GetKey (KeyCode.Mouse1)) {
lookAtScript.enabled = false;
mouseLookScript.enabled = true;
}
}
}
Thx :) I didn't know how to declare script. I also added else to go back to default camera setup.
using UnityEngine;
using System.Collections;
public class CameraManager : MonoBehaviour {
public LookAtCamera lookAtScript;
public MouseLook mouseLookScript;
void Update () {
if (Input.GetKey (KeyCode.Mouse1)) {
lookAtScript.enabled = false;
mouseLookScript.enabled = true;
} else {
mouseLookScript.enabled = false;
lookAtScript.enabled = true;
}
}
}
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