Need some help with this one. I'm creating an array with a list of descriptions (strings) that I need to choose randomly and then assign to a text component in a gameobject.
I feel like I'm close but I'm getting an error:
Type `UnityEngine.Random' does not contain a definition for `Next' and no extension method `Next' of type `UnityEngine.Random' could be found (are you missing a using directive or an assembly reference?)
What should I be using instead of 'Next'?
public Text myText;
Random rand = new Random();
public string[] animalDescriptions =
{
"Description 1",
"Description 2",
"Description 3",
"Description 4",
"Description 5",
};
void Start()
{
string myString = animalDescriptions[rand.Next(animalDescriptions.Length)];
myText.text = myString;
Debug.Log (myString);
}
Looks like when you don't use it's full name, your Random
will be referring to UnityEngine.Random
not System.Random
class (because you have already used this in your namespace etc..).
Use it's full name as;
System.Random rand = new System.Random();
or change your UnityEngine.Random
name to something else (which I suggest).
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