简体   繁体   中英

Lua C API Memory Leak? (valgrind)

I'm trying to write a C program with Lua embedded inside.. And, I tried a very simple program to start, it just creates the Lua context, and then destroys it:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
extern "C" {
    #include <lua.h>
    #include <lauxlib.h>
    #include <lualib.h>
}

int main(int argc, char *argv[]) {
    lua_State *L = lua_open();
    luaL_openlibs(L);

    lua_close(L);
    fprintf(stderr, "%s: %d\n", __FILE__, __LINE__);
    return(0);
}

I'm compiling it like so: (I'm actually using Torch7, so..)

g++ -c -g3 -O2 -Wall -Werror -I/usr/local/torch/install/include/ -fPIC pure_lua_test.C -o pure_lua_test.o
g++ -g3 -O2 -Wall -Werror -I/usr/local/torch/install/include/ -fPIC -o pure_lua_test pure_lua_test.o -L/usr/local/torch/install/lib/ -lluajit

When I run it on it's own, it prints

pure_lua_test.C: 16

as expected, (just before the return).

But, when I run it with valgrind, (as valgrind ./pure_lua_test )

I get

==9165== Memcheck, a memory error detector
==9165== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==9165== Using Valgrind-3.10.0.SVN and LibVEX; rerun with -h for copyright info
==9165== Command: ./pure_lua_test
==9165== 
==9165== Invalid read of size 4
==9165==    at 0x4E9EE97: lua_pushcclosure (in /usr/local/src/torch-2015-05-25/install/lib/libluajit.so)
==9165==    by 0x4EB4CDD: luaL_openlibs (in /usr/local/src/torch-2015-05-25/install/lib/libluajit.so)
==9165==    by 0x400700: main (pure_lua_test.C:13)
==9165==  Address 0x8 is not stack'd, malloc'd or (recently) free'd
==9165== 
==9165== 
==9165== Process terminating with default action of signal 11 (SIGSEGV)
==9165==  Access not within mapped region at address 0x8
==9165==    at 0x4E9EE97: lua_pushcclosure (in /usr/local/src/torch-2015-05-25/install/lib/libluajit.so)
==9165==    by 0x4EB4CDD: luaL_openlibs (in /usr/local/src/torch-2015-05-25/install/lib/libluajit.so)
==9165==    by 0x400700: main (pure_lua_test.C:13)
==9165==  If you believe this happened as a result of a stack
==9165==  overflow in your program's main thread (unlikely but
==9165==  possible), you can try to increase the size of the
==9165==  main thread stack using the --main-stacksize= flag.
==9165==  The main thread stack size used in this run was 8388608.
==9165== 
==9165== HEAP SUMMARY:
==9165==     in use at exit: 0 bytes in 0 blocks
==9165==   total heap usage: 0 allocs, 0 frees, 0 bytes allocated
==9165== 
==9165== All heap blocks were freed -- no leaks are possible
==9165== 
==9165== For counts of detected and suppressed errors, rerun with: -v
==9165== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)

Does anyone know what's happening? Why is it SIGSEGV'ing in valgrind? Is this something I should worry about? Basically, I was hoping to verify that a plugin I was writing for Torch had no memory leaks... But, if it fails with this, then, I'm kind of stuck.

The reason for this issue seems to be Valgrind, not LuaJIT. Valgrind is blocking MAP_32BIT which breaks LuaJIT . To demonstrate, add a check for NULL on lua_State * L and you'll see it is NULL while run under Valgrind, and non- NULL while running regularly.

Here is the modifications I did to your sample:

if(L == NULL) {
    printf("Could not create luaL_newstate()\n");
} else {
    luaL_openlibs(L);
    lua_close(L);
    printf("I can create luaL_newstate fine!\n");
}

When I run this normally:

$ ./pure_lua_test 
I can create luaL_newstate fine!

But when I run it under Valgrind:

$ valgrind ./pure_lua_test
==8211== Memcheck, a memory error detector
==8211== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==8211== Using Valgrind-3.10.1 and LibVEX; rerun with -h for copyright info
==8211== Command: ./pure_lua_test
==8211== 
Could not create luaL_newstate()
==8211== 

GDB also report that the application exited as it should:

(gdb) run
Starting program: /tmp/pure_lua_test 
I can create luaL_newstate fine!
[Inferior 1 (process 8621) exited normally]

Here is a complete MCVE:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
extern "C" {
        #include <lua.h>
        #include <lauxlib.h>
        #include <lualib.h>
}

int main(int argc, char *argv[]) {
    lua_State *L;
    L = luaL_newstate();

    if(L == NULL) {
        printf("Could not create luaL_newstate()\n");
    } else {
        luaL_openlibs(L);

        lua_close(L);
        printf("I can create luaL_newstate fine!\n");
    }

    return(0);
}

Here is a nice article on MAP_32BIT. Hope this helps in any way.

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM