Now that I can animate my FloatingActionButton
, I have another issue.
When I click on the FAB, the rotation of the FAB starts and keeps going until an AsyncTask
finishes its job.
Here are the parts of the code related:
@OnClick(R.id.floating_action_button) //Butterknife feature
public void refreshAccountInfo(){
APIHandler api = new APIHandler(databaseHelper, c, getActivity());
AccountSync accountSync = new AccountSync(api);
accountSync.execute();
}
public class AccountSync extends AsyncTask<Void,Void,Account> {
APIHandler apiHandler;
ObjectAnimator animation;
public AccountSync(APIHandler api){
apiHandler = api;
}
@Override
protected void onPreExecute(){
FloatingActionButton button = ButterKnife.findById(getActivity(), R.id.floating_action_button);
PropertyValuesHolder pvhR = PropertyValuesHolder.ofFloat(View.ROTATION, -360);
animation = ObjectAnimator.ofPropertyValuesHolder(button, pvhR);
animation.setRepeatCount(Animation.INFINITE);
animation.setDuration(1500);
animation.start();
}
@Override
protected Account doInBackground(Void... params) {
Account a;
try {
a = apiHandler.getAccountInfo();
return a;
} catch (final ResponseException e) {
getActivity().runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(apiHandler.getContext(), e.getMessage(), Toast.LENGTH_LONG).show();
}
});
return null;
}
}
@Override
protected void onPostExecute(Account result) {
animation.setRepeatCount(0);
if(result!=null){
a = result;
showInfo();
Toast.makeText(getActivity(),"Account synchronization done",Toast.LENGTH_SHORT).show();
}
}
}
My problem is, when I trigger the button the first time, the animation plays fine, but when I try to click more times, the AsyncTask will do its job, but the rotation animation will never play until I reload the fragment completely.
How can I fix that ?
You can for example end the animation in onPostExecute like this :
@Override
protected void onPostExecute(Account result) {
if(animation.isRunning())
animation.end();
...
}
}
That should be more efficient than setting repeatCount to 0.
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