I am trying to bypass the save dialog box when using the SaveFileDialog class. I want to be able to write to a document without having to prompt a user to decide if they want to save or not, the file should automatically save when they click a button.
SaveFileDialog saveFileDialog1 = new SaveFileDialog();
saveFileDialog1.Filter = "txt files (*.txt)|*.txt|All files (*.*)|*.*" ;
saveFileDialog1.RestoreDirectory = true ;
saveFileDialog1.InitialDirectory = @"C:\";
if(saveFileDialog1.ShowDialog() == DialogResult.OK)
{
// Code to write the stream goes here.
}
I have tried removing the if statement as well as using...
saveFileDialog1.CreatePRompt = false;
Nothing seems to work... Any ideas?
I think you want to bypass the overwrite prompt dialog.
In this case you can use
saveFileDialog1.OverwritePrompt = false;
Otherwise, you don't need a SaveFileDialog and you can save your stream without using it.
I found my answer. The question I asked was actually two it seems. The first was how to bypass SaveFileDialog, I wanted to use saveFileDialog because it can remember the last folder it accessed and opens to that folder when performing a read/save. That being said I implemented this...
Directory = System.AppDomain.CurrentDomain.BaseDirectory;
This will set Directory to the location of my executable.
Next I got rid of SaveFileDialog and just wrote to a file without ever prompting the user.
Thanks for all the pointers and ideas!
The end result ended up...
Directory = System.AppDomain.CurrentDomain.BaseDirectory;
using(System.IO.StreamWriter file = new System.IO.StreamWriter(Directory, false))
{
// File contents
}
Works perfectly for what I need it for.
If you want to save but you need the user to pick a filename, I would use this:
SaveFileDialog saveFileDialog1 = new SaveFileDialog();
//setup properties of Dialog
bool filenamepicked = false;
while (!filenamepicked)
{
if (saveFileDialog1.ShowDialog() == DialogResult.OK)
{
//Save file
filenamepicked = true;
}
else
{
MessageBox.Show("You have to use a file name.");
}
}
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