I have a visual class Gameboard
that consists of a frame, representing a 'board'. The idea is that when a button is clicked the players on the board will move, and so when the button is clicked the board must refresh. This is the frame:
public Gameboard(Game game, int size, ArrayList<Enemy> e, Ogre o){
this.ogre = o.getPosition();
if(this.enemies.isEmpty() == false){
this.enemies.clear();
}
if(e.isEmpty() == false){
for(Enemy en : e){
this.enemies.add(en.getPosition());
}
}
this.game = game;
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Swamp Escape!");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new GridPane(size));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setResizable(false);
}
});
}
public class GridPane extends JPanel {
public GridPane(int size) {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
for (int row = 0; row < size; row++) {
for (int col = 0; col < size; col++) {
gbc.gridx = col;
gbc.gridy = row;
if(col == ogre.getX() && row == ogre.getY()) {
OgrePane ogre = new OgrePane();
Border border = null;
if (row < size - 1) {
if (col < size - 1) {
border = new MatteBorder(1, 1, 0, 0, Color.GRAY);
} else {
border = new MatteBorder(1, 1, 0, 1, Color.GRAY);
}
} else {
if (col < size - 1) {
border = new MatteBorder(1, 1, 1, 0, Color.GRAY);
} else {
border = new MatteBorder(1, 1, 1, 1, Color.GRAY);
}
}
ogre.setBorder(border);
add(ogre, gbc);
} else {
CellPane cellPane = new CellPane();
Border border = null;
if (row < size - 1) {
if (col < size - 1) {
border = new MatteBorder(1, 1, 0, 0, Color.GRAY);
} else {
border = new MatteBorder(1, 1, 0, 1, Color.GRAY);
}
} else {
if (col < size - 1) {
border = new MatteBorder(1, 1, 1, 0, Color.GRAY);
} else {
border = new MatteBorder(1, 1, 1, 1, Color.GRAY);
}
}
cellPane.setBorder(border);
add(cellPane, gbc);
}
}
}
JButton newGame = new JButton("New Game");
newGame.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
game.newGame();
ogre = game.getHek().getPosition();
if(enemies != null) enemies.clear();
for(Enemy en : game.enemies){
enemies.add(en.getPosition());
}
revalidate();
repaint();
}
});
gbc.gridx = 0;
gbc.gridy = size + 1;
add(newGame, gbc);
JButton move = new JButton("Next Move");
move.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
game.nextMove();
}
});
gbc.gridx = 1;
gbc.gridy = size + 1;
add(move, gbc);
JButton undo = new JButton("Undo");
gbc.gridx = 2;
gbc.gridy = size + 1;
add(undo, gbc);
JButton diet = new JButton("Change Diet");
gbc.gridx = 3;
gbc.gridy = size + 1;
add(diet, gbc);
}
}
The newGame
method is working correctly but when the button tries to repaint the frame nothing happens. Specifically the new Game
button.
The frame consists of a grid, each of which are populated with one a three types of cells, each extending the jpanel class.
The repaint is being called in the JButton "new game". The Cells are added in a loop fashion.
Any help is welcome!
Instead of simply calling invalidate()
and repaint()
from the JPanel
level, call them from the JFrame
level. Like so:
JButton newGame = new JButton("New Game");
newGame.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
game.newGame();
ogre = game.getHek().getPosition();
if(enemies != null) enemies.clear();
for(Enemy en : game.enemies){
enemies.add(en.getPosition());
}
JFrame frame = (JFrame) getRootPane().getParent();
frame.pack();
}
});
If anyone has a similar issue this is how I fixed it:
Rather than repainting the JFrame, I simply disposed of the the current frame and created a new one with the updated positions. Its a bit of a 'Gaffer-tape' fix but it work how I want it to.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.