I am working on a small game, and I want to create an ItemMenu
("solve"), but to use it I need to use an element in my main class. For example:
public final class FileMenu extends JMenu
{
public FileMenu(GameFrame gameFrame)
{
super("File") ;
JMenuItem solve = new JMenuItem("Solve");
JMenuItem save = new JMenuItem("Save");
JMenuItem load = new JMenuItem("Load");
add(new QuitMenuItem(gameFrame)) ;
add(solve);
add(save);
add(load);
}
}
This is my main class :
Maze maze = new Maze(height,width);
MainApplication Application = new MainApplication();
I need to create an ActionListener
for "solve" but to do it I need "Application", how do I use it in FileMenu
?
It's all about sharing data among classes using API s:
In Class FileMenu:
Store a reference to "solve" JMenuItem.
Create a "getter" API for JMenuItem: getJMenuItem(...)
In main Class:
call getJMenuItem(...).addActionListener(...)
If you need help understanding how to Use menus you can find it here .
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