I am trying to make a game where an enemy object spawns every 3 seconds and tries to chase your player, but I don't know how I will make a generator that creates an enemy object every 3 seconds.
I already tried this by creating a thread that runs every 3 seconds, but it gives me an error that says
No OpenGL context found in the current thread.
I'm using OpenGL to program displays and textures.
You can use a ScheduletExecutorService
and schedule at fixed rate every 3 seconds. It will not create a new thread every 3 seconds, instead it uses only one additional thread to create all the objects you need.
ScheduledExecutorService executor = Executors.newSingleThreadScheduledExecutor();
executor.scheduleAtFixedRate(new Runnable() {
public void run() {
// Create your object;
}
}, 0, 3, TimeUnit.SECONDS);
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