I am programming a trading-game, that requires multiplayer. I realized, that my client can only access through "localhost" on the pc the server is running on. How do I figure out if the server is online, so I know if is the firewall or something else? If someone already knows the solution I would be even happier.
Thanks!
edit: My operating system is Windows 7.
Update: I managed to connect to my server on the same computer with two Addresses i found through ipconfig. One that my rooter assinged to me and I don't know were the other one comes from. First I tried the one I found through searching "what is my IP" on Google, wich did not work. I still can't connect to the server through other pc's connected to the same router(fritz-box).
Server:
ExecutorService executor = Executors.newFixedThreadPool(100);
ServerSocket server;
try {
server = new ServerSocket(5555);
System.out.println("Server gestartet");
while(true){
Socket client = server.accept();
executor.execute(new ClientHandler(client));
}
}catch (Exception e) {
e.printStackTrace();
}
}
Client:
try {
InetAddress addr = InetAddress.getByName("MY IP");
//Works
client = new Socket("localhost",Port);
//Does not work
client = new Socket(addr,Port);
//Does not work
client = new Socket("MY IP",Port);
System.out.println("Client gestartet");
//Streams
out = client.getOutputStream();
writer = new PrintWriter(out);
in = client.getInputStream();
reader = new BufferedReader(new InputStreamReader(in));
// ------------------------------------------------
String s = null;
while((s=reader.readLine())!=null){
render(s);
}
} catch (IOException e)
{
e.printStackTrace();
}
I left the ClientHandler out, because I am sure there is not the Problem.
If it's a firewall problem you will get a connect timeout. If you get 'connection refused', the server isn't running.
Do not modify your ServerSocket
construction as suggested elsewhere here. The way you're doing it is correct.
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