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Dialog Boxes in MFC C++

I have 4 Dialog Boxes in 1 Project. Let's call them

IDD_DIALOG1
IDD_DIALOG2
IDD_DIALOG3
IDD_DIALOG4

When I compile my program the first window/dialog box I can see is IDD_DIALOG1 , but I want to have IDD_DIALOG2 first. My project do not have something like WinMain . It's clear MFC Application.

When you create your project you will have an application class too. In this class there will already be a default InitInstance method. For example:

BOOL CMFCApplication1App::InitInstance()
{
    // InitCommonControlsEx() is required on Windows XP if an application
    // manifest specifies use of ComCtl32.dll version 6 or later to enable
    // visual styles.  Otherwise, any window creation will fail.
    INITCOMMONCONTROLSEX InitCtrls;
    InitCtrls.dwSize = sizeof(InitCtrls);
    // Set this to include all the common control classes you want to use
    // in your application.
    InitCtrls.dwICC = ICC_WIN95_CLASSES;
    InitCommonControlsEx(&InitCtrls);

    CWinApp::InitInstance();


    AfxEnableControlContainer();

    // Create the shell manager, in case the dialog contains
    // any shell tree view or shell list view controls.
    CShellManager *pShellManager = new CShellManager;

    // Activate "Windows Native" visual manager for enabling themes in MFC controls
    CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));

    // Standard initialization
    // If you are not using these features and wish to reduce the size
    // of your final executable, you should remove from the following
    // the specific initialization routines you do not need
    // Change the registry key under which our settings are stored
    // TODO: You should modify this string to be something appropriate
    // such as the name of your company or organization
    SetRegistryKey(_T("Local AppWizard-Generated Applications"));

    CMFCApplication1Dlg dlg;
    m_pMainWnd = &dlg;
    INT_PTR nResponse = dlg.DoModal();
    if (nResponse == IDOK)
    {
        // TODO: Place code here to handle when the dialog is
        //  dismissed with OK
    }
    else if (nResponse == IDCANCEL)
    {
        // TODO: Place code here to handle when the dialog is
        //  dismissed with Cancel
    }
    else if (nResponse == -1)
    {
        TRACE(traceAppMsg, 0, "Warning: dialog creation failed, so application is terminating unexpectedly.\n");
        TRACE(traceAppMsg, 0, "Warning: if you are using MFC controls on the dialog, you cannot #define _AFX_NO_MFC_CONTROLS_IN_DIALOGS.\n");
    }

    // Delete the shell manager created above.
    if (pShellManager != NULL)
    {
        delete pShellManager;
    }

    // Since the dialog has been closed, return FALSE so that we exit the
    //  application, rather than start the application's message pump.
    return FALSE;
}

Part way down that method is this code:

CMFCApplication1Dlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();

That is the main code you are interested in. So, if you want to start with a different dialogue, then #include the right header and change the code to the different dialogue class.

So in the above example, CMFCApplication1Dlg would be changed to something else, eg: CMyDialog2 (I do not know what the names of your dialogue classes are).

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