I am trying to create a menu screen for my game. At the moment im using sprites for buttons and everything works well, and I can create an infinite amount of buttons (currently I just have Start and Options), but only the first button I call appears on the screen. I think it has something to do with the while loop in the button class but I am not sure on how to fix it. I am probably making no sense here so if you need me to clarify anything I will. Thanks!
import pygame
import random
import time
pygame.init()
#colours
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,155,0)
blue = (50,50,155)
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Numeracy Ninjas')
clock = pygame.time.Clock()
img_button_start = pygame.image.load('Sprites/Buttons/button_start.png')
img_button_options = pygame.image.load('Sprites/Buttons/button_options.png')
gameDisplay.fill(white)
class Button(pygame.sprite.Sprite):
def __init__(self, sprite, buttonX, buttonY):
super().__init__()
gameDisplay.blit(sprite, (buttonX, buttonY))
pygame.display.update()
running = True
while (running):
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
# Set the x, y postions of the mouse click
x, y = event.pos
print(x, y)
if x <= (150 + buttonX) and x >=(0 + buttonX) and y <= (75 + buttonY) and y >= (0 + buttonY):
print('clicked on button')
def gameIntro():
button_start = Button(img_button_start, 27, 0)
button_options = Button(img_button_options, 27, 500)
gameIntro()
In the constructor of your Button class, you have an infinite loop. This means you never get to the code part where you make your second Button.
def gameIntro():
button_start = Button(img_button_start, 27, 0) #stuck in infinite loop
print('This print statement is never reached')
button_options = Button(img_button_options, 27, 500)
Instead, what you want to do is initialize two Buttons, and then have a main game loop in your gameIntro()
method that checks for events. If a mousebuttondown event occured, you want to pass the event (or even just the event position, if you don't care which mouse button was clicked) to a function of button that checks whether this instance of button was clicked and then handles the input (possibly by returning something which you handle in the main game loop).
Note that I haven't run the following code, I'm just trying to give you an idea how it should be structured:
class Button(pygame.sprite.Sprite):
def __init__(self, image, buttonX, buttonY):
super().__init__()
self.image = image
self.rect = image.getRect()
self.rect.x = buttonX
self.rect.y = buttonY
def wasClicked(event):
if self.rect.collidepoint(event.pos):
return True
def gameIntro():
#initialize buttons
buttons = pygame.sprite.Group() #make a group to make drawing easier
button_start = Button(img_button_start, 27, 0)
button_options = Button(img_button_options, 27, 500)
#draw buttons to display
buttons.draw(gameDisplay)
pygame.display.update()
#main game loop
running = True
while (running):
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
#check for every button whether it was clicked
for btn in buttons:
if btn.wasClicked():
#do something appropriate
if event.type == pygame.QUIT:
pygame.quit()
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