I have written a 2x2x2 rubiks cube solver and I want to make the experience for the user entering their cube better, currently they enter numbers which are assigned to colors of the cube. For example 0 could represent white, 1 could represent yellow etc. I have been working on a GUI that is a 2d cube made of buttons that when they are clicked change loop over an array of colors. This is what I have so far but I can't get the actionListener to apply to all the buttons.
public static void main(String[] args) {
final int WINDOW_HEIGHT = 500;
final int WINDOW_WIDTH = 700;
//create a window
window.setTitle("First Window");
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
window.setResizable(false);
allButtons();
}
private static void allButtons(){
panel.setLayout(null);
window.add(panel);
final JButton button[]=new JButton[23];
for(int i=0;i<button.length;i++){
button[i] = new JButton();
}
panel.add(button[0]);
button[0].setBounds(30, 30, 60, 60);
final Color[] ColorArray = {Color.WHITE, Color.ORANGE,Color.GREEN,Color.RED,Color.BLUE,Color.YELLOW};
button[0].addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
final int stickerNum = 24;
if(stickerNum <= 3){
for(Color i : ColorArray){
button[0].setBackground(i);
cube[Side][0] = 0;
}
}
}
});
}
Just assign the ActionListener instance to a variable and add that to JButtons in a loop.
public static void main(String[] args) {
final int WINDOW_HEIGHT = 500;
final int WINDOW_WIDTH = 700;
//create a window
window.setTitle("First Window");
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
window.setResizable(false);
allButtons();
}
private static void allButtons(){
panel.setLayout(null);
window.add(panel);
final JButton button[]=new JButton[23];
for(int i=0;i<button.length;i++){
button[i] = new JButton();
}
panel.add(button[0]);
button[0].setBounds(30, 30, 60, 60);
final Color[] ColorArray = {Color.WHITE, Color.ORANGE,Color.GREEN,Color.RED,Color.BLUE,Color.YELLOW};
ActionListener actionListener = new ActionListener(){
public void actionPerformed(ActionEvent e){
final int stickerNum = 24;
if(stickerNum <= 3){
for(Color i : ColorArray){
button[0].setBackground(i);
cube[Side][0] = 0;
}
}
}
};
for(int i=0;i<button.length;i++){
button[i].addActionListener( actionListener);
}
}
You can just create an ButtonListener class like below which stores an index. Then you just add a new instance of the listener to every button.
public static void main(String[] args) {
final int WINDOW_HEIGHT = 500;
final int WINDOW_WIDTH = 700;
//create a window
window.setTitle("First Window");
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
window.setResizable(false);
allButtons();
}
private static void allButtons() {
panel.setLayout(null);
window.add(panel);
final JButton button[]=new JButton[23];
for(int i=0;i<button.length;i++){
button[i] = new JButton();
}
panel.add(button[0]);
button[0].setBounds(30, 30, 60, 60);
final Color[] ColorArray = {Color.WHITE, Color.ORANGE,Color.GREEN,Color.RED,Color.BLUE,Color.YELLOW};
class ButtonListener implements ActionListener {
private int buttonIndex;
public ButtonListener(int buttonIndex) {
this.buttonIndex = buttonIndex;
}
@Override
public void actionPerformed(ActionEvent e) {
final int stickerNum = 24;
if(stickerNum <= 3){
for(Color i : ColorArray){
button[buttonIndex].setBackground(i);
cube[Side][0] = 0;
}
}
}
}
for(int i = 0; i < button.length; i++) {
button[i].addActionListener(new ButtonListener(i));
}
}
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