C++ code calls C# method which returns string. How I should free the allocated unmanaged memory in C++? Should I use free() or delete?
C#:
[Guid("52E4971F-E075-41BA-A84F-B6BE8BD66A21")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[ComImport]
public interface ISomeInterface
{
[return: MarshalAs(UnmanagedType.LPWStr)]
string SomeMethod([MarshalAs(UnmanagedType.LPWStr)] string text);
}
C++:
class SomeClass
{
virtual int32_t __stdcall _someMethod(const char16_t *text, char16_t **r) = 0;
char16_t * someMethod(const char16_t *text)
{
char16_t * result;
_someMethod(text, &result);
return result; // how to correct release this memory?
}
}
The solution works on Windows as well as on Linux.
Assuming your calling an object that has a COM signature like this:
interface MyObj
{
HRESULT __stdcall MethodOrProp([out, retval] BSTR* SomeStringReturned);
};
Then, you call SysFreeString.
MyObj* pObj;
// ....
BSTR bstr = NULL;
HRESULT hr = pObj->MethodOrProp(&bstr);
if (SUCCEEDED(hr))
{
// ... do junk with string ...
SysFreeString(bstr);
}
But, if you are using Visual Studio, then don't worry about it and use CComBSTR. It will do the cleanup for you in its destructor.
CComBSTR ccbString = NULL;
HRESULT hr = pObj->MethodOrProp(&ccbString);
if (SUCCEEDED(hr))
{
// ... do junk with string ...
}
// some time at end of scope, destructor of ccbString will clean it up
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