So I need to create one class with an enum in it, then use a second class to randomly select one of those enum values and do that as many times as the user wants.
Here's the main code
while (loop){
System.out.println("Enter the number of times you want to toss the coin, enter '0' to end the program: ");
num = s.nextInt();
int tails = 0;
int heads = 0;
if (num == 0){
loop = false;
continue;
}
else if (num < 0){
System.out.println("That's a negative number");
continue;
}
for (int count = 0; count < num; count++)
{
if (rand.nextInt(2) == 0)
tails = tails + 1;
else
heads = heads + 1;
}
System.out.println("Heads: " + heads + " Tails: " + tails);
}
and then here's the enum code
public class Coin{
public enum CoinEnum {
HEADS,TAILS;
}
}
I cut out some stuff because it was unneeded. I think I have the general idea on how to randomly select, you can see I already wrote a quick calculation on how to do if there wasn't an enum value but I have no idea how to access the enum values from my main program, I tried making the class a package but that didn't work, I'm just not sure how. Any help would be great.
Thanks
The following code should work - randomly generate HEAD or TAIL enum; comments added to the code. Edited to change this to a working standalone example.
public class CoinEnumDemo {
public static void main(String[] args) {
// print 10 random values
for (int i = 0; i < 10; i++) {
int val = (int) Math.round(Math.random());
System.out.println(CoinEnum.values()[val]);
}
}
enum CoinEnum {
HEAD, TAIL;
}
}
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