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How can I convert data into types like Doubles, Ints and Strings in Swift?

I'm working on building a custom file opener in iOS Swift for shapefiles (a GIS format, not particularly relevant to this question). These files have a header which is 100 bytes long. I'm able to read this into 4-byte arrays, which store information I want. I can convert these arrays into the Swift types Data and NSData , and have a few other options for transforming them (like Base64EncodedString ). But I'm having trouble converting these raw arrays or the Data or any of the formats into useful attributes like Double , Int , and String .

import Foundation
    struct ShapeReader {
        var shapeFile = FileHandle(forReadingAtPath: "/Users/christopherjlowrie/Documents/Shapes/SF_Neighborhoods/Planning_Zones.shp")
        var fileHeader: String{
            let header = shapeFile?.readData(ofLength: 100)
            let headerStream = InputStream(data: header!)
            headerStream.open()
            var buffer = [UInt8](repeating: 0, count: 4)
            while (headerStream.hasBytesAvailable){
                headerStream.read(&buffer, maxLength: buffer.count)
                print(buffer)
                let x = Data(buffer)
                print(x)
        }
        return "A"
    }
}

This currently only returns A because for testing reasons I am having it return a string

How can I open files, and read their raw bytes into types ( Doubles , Ints , Strings ) in Swift?

You can do it as follow:

To convert from String, Int or Double to Data:

Xcode 9 • Swift 4 // for old Swift 3 syntax click here

extension String {
    var data: Data { return Data(utf8) }
}

extension Numeric {
    var data: Data {
        var source = self
        // This will return 1 byte for 8-bit, 2 bytes for 16-bit, 4 bytes for 32-bit and 8 bytes for 64-bit binary integers. For floating point types it will return 4 bytes for single-precision, 8 bytes for double-precision and 16 bytes for extended precision.
        return Data(bytes: &source, count: MemoryLayout<Self>.size)  
    }
}

To convert from Data back to String, Int or Double:

Swift 4.2 or earlier

extension Data {
    var integer: Int {
        return withUnsafeBytes { $0.pointee }
    }
    var int32: Int32 {
        return withUnsafeBytes { $0.pointee }
    }
    var float: Float {
        return withUnsafeBytes { $0.pointee }
    }
    var float80: Float80 {
        return withUnsafeBytes { $0.pointee }
    }
    var double: Double {
        return withUnsafeBytes { $0.pointee }
    }
    var string: String? {
        return String(data: self, encoding: .utf8)
    }
}

edit/update Swift 5

extension Data {
    var integer: Int {
        return withUnsafeBytes { $0.load(as: Int.self) }
    }
    var int32: Int32 {
        return withUnsafeBytes { $0.load(as: Int32.self) }
    }
    var float: Float {
        return withUnsafeBytes { $0.load(as: Float.self) }
    }
    var float80: Float80 {
        return withUnsafeBytes { $0.load(as: Float80.self) }
    }
    var double: Double {
        return withUnsafeBytes { $0.load(as: Double.self) }
    }
    var string: String? {
        return String(data: self, encoding: .utf8)
    }
}

Playground testing


let intData = 1_234_567_890_123_456_789.data    // 8 bytes (64 bit Integer)
let dataToInt = intData.integer                 // 1234567890123456789

let intMinData = Int.min.data                   // 8 bytes (64 bit Integer)
let backToIntMin = intMinData.integer           // -9223372036854775808

let intMaxData = Int.max.data                   // 8 bytes (64 bit Integer)
let backToIntMax = intMaxData.integer           // 9223372036854775807

let myInt32Data = Int32(1_234_567_890).data     // 4 bytes (32 bit Integer)
let backToInt32 = myInt32Data.int32             // 1234567890

let int32MinData = Int32.min.data               // 4 bytes (32 bit Integer)
let backToInt32Min = int32MinData.int32         // -2147483648

let int32MaxData = Int32.max.data               // 4 bytes (32 bit Integer)
let backToInt32Max = int32MaxData.int32         // 2147483647

let myFloatData = Float.pi.data                 // 4 bytes (32 bit single=precison FloatingPoint)
let backToFloat = myFloatData.float             // 3.141593
backToFloat == .pi      // true

let myDoubleData = Double.pi.data               // 8 bytes (64 bit double-precision FloatingPoint)
let backToDouble = myDoubleData.double          // 3.141592653589793
backToDouble == .pi     // true

let myFloat80Data = Float80.pi.data             // 16 bytes (128 bit extended-precision FloatingPoint)
let backToFloat80 = myFloat80Data.float80       // 3.141592653589793116
backToFloat80 == .pi    // true

let myStringData = Data("Hello World !!!".data.prefix(4))   // 4 bytes
let backToString = myStringData.string                      //  "Hell"

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