Thread thread1;
thread1 = new Thread() {
public void run() {
try {
Thread.sleep(1700);
} catch (InterruptedException ex) {
Logger.getLogger(TestThread.class.getName()).log(Level.SEVERE, null, ex);
}
System.out.println("testing");
}
};
Thread thread2;
thread2 = new Thread() {
public void run() {
try {
// ... your code here
Thread.sleep(1000);
System.out.println("testing");
} catch (InterruptedException ex) {
Logger.getLogger(TestThread.class.getName()).log(Level.SEVERE, null, ex);
}
}
};
thread1.start();
thread2.start();
System.out.println("testing");
This is a striped down version of my program and highlights the problem i need to pass in the time it sleeps for but after looking around i can't seem to get it passed in i can only find info about passing to runnable.
Try to run below class, do you have any issue with it
public class TestThread {
volatile static int time = 1700;
public static void main(String[] args) {
Thread thread1 = new Thread() {
@Override
public void run() {
try {
Thread.sleep(time);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Thread1 Sleeped for : " + time + " millis");
}
};
thread1.start();
Thread thread2 = new Thread() {
@Override
public void run() {
try {
Thread.sleep(time);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Thread2 Sleeped for : " + time + " millis");
}
};
thread2.start();
}
}
You can try creating a thread factory that takes sleep time and your custom code to execute:
interface CodeExecutor {
void execute();
}
static class ThreadFactory {
public static Thread newThread(int sleepTime, CodeExecutor customCode) {
return new Thread(new Runnable() {
@Override
public void run() {
try {
customCode.execute();
Thread.sleep(sleepTime);
System.out.println("testing");
} catch (InterruptedException ex) {
Logger.getLogger(TestThread.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
}
}
public static void main(String[] args) {
Thread thread1 = ThreadFactory.newThread(100, new CodeExecutor() {
@Override
public void execute() {
// here goes your custom code
}
});
thread1.start();
// create other threads
}
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