In my game i have an array of circles that form a circular boundary, inside the the boundary i have a ball that is supposed to bounce around, I want the ball to bounce off any of the boundary circles. The problem is that the ball is not bouncing, it's just passing right through. Here is my code:
private Array<Circle> colCircles = new Array<Circle>(); // circle array
// method to calculate circle position
private Vector2 calculatePosition(int i) {
float cx = Constants.CENTER_X;
float cy = Constants.CENTER_Y;
float angle = 4 * i;
float x = (float) (cx + m * Math.cos(Math.toRadians(angle)));
float y = (float) (cy + m * Math.sin(Math.toRadians(angle)));
return new Vector2(x, y);
}
Then i create the circles like this:
for (int i = 0; i < 90; i++) {
Vector2 pos = new Vector2(calculatePosition(i));
Circle c = new Circle(pos, colRadius);
colCircles.add(c);
Vector2 pos1 = new Vector2(calculateExPosition(i));
Circle c1 = new Circle(pos1, colRadius);
exCircles.add(c1);
}
The update method for my ball is this:
public void update(float delta) {
direction.x = (float) Math.cos(Math.toRadians(angle));
direction.y = (float) Math.sin(Math.toRadians(angle));
if (direction.len() > 0) {
direction = direction.nor();
}
velocity.x = direction.x * speed;
velocity.y = direction.y * speed;
position.x += velocity.x * delta;
position.y += velocity.y * delta;
circle.set(position.x + width / 2, position.y + height / 2, width / 2);
}
when collision happens between the ball and any of the circles i use this code to try and bounce but there is no bounce help!:
public void bouncer(Ball b){
// original velocity vector
Vector2 v1 = new Vector2(b.getVelocity().x, b.getVelocity().y);
// normal vector
Vector2 n = new Vector2(
Constants.CENTER_X - b.getPosition().x,
Constants.CENTER_Y - b.getPosition().y
);
// normalize
if (n.len() > 0) n = n.nor();
// dot product
float dot = v1.x * n.x + v1.y * n.y;
// reflected vector values
v2.x = v1.x - 2 * dot * n.x;
v2.y = v1.y - 2 * dot * n.y;
// set new velocity
b.setVelocity(v2);
}
In update()
method, Your velocity is calculated by direction vector and speed quantity.
so change direction instead of velocity.
direction.rotate(180); // for centric bounce
other wise if you want some deviation, calculate angle between mid center and ball position and use some random deviation.
direction.setAngle(angle-180+ MathUtils.random(-18,18));
direction.nor();
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