My code:
const uptr kPthreadDestructorIterations = 2;
static pthread_key_t key;
static bool destructor_executed;
void destructor(void *arg) {
uptr iter = reinterpret_cast<uptr>(arg);
printf("before destructor, the pthread key is %ld\n", iter);
if (iter > 1) {
ASSERT_EQ(0, pthread_setspecific(key, reinterpret_cast<void *>(iter - 1)));
return;
}
destructor_executed = true;
}
void *thread_func(void *arg) {
uptr iter = reinterpret_cast<uptr>(arg);
printf("thread_func, the pthread key is %ld\n", iter);
return reinterpret_cast<void*>(pthread_setspecific(key, arg));
}
static void SpawnThread(uptr iteration) {
destructor_executed = false;
pthread_t tid;
ASSERT_EQ(0, pthread_create(&tid, 0, &thread_func,
reinterpret_cast<void *>(iteration)));
void *retval;
ASSERT_EQ(0, pthread_join(tid, &retval));
ASSERT_EQ(0, retval);
}
int main(void) {
ASSERT_EQ(0, pthread_key_create(&key, &destructor));
SpawnThread(kPthreadDestructorIterations);
//EXPECT_TRUE(destructor_executed);
GOOGLE_CHECK(destructor_executed);
SpawnThread(kPthreadDestructorIterations + 1);
//EXPECT_FALSE(destructor_executed);
GOOGLE_CHECK(destructor_executed);
return 0;
}
the output:
$ ./pthread_key 2>&1
thread_func, the pthread key is 2
before destructor, the pthread key is 2
before destructor, the pthread key is 1
thread_func, the pthread key is 3
before destructor, the pthread key is 3
before destructor, the pthread key is 2
before destructor, the pthread key is 1
There only 2 threads, but the destructor called 5 times, why?
The documentation holds the answer :
Calling
pthread_setspecific()
from a thread-specific data destructor routine may result either in lost storage (after at leastPTHREAD_DESTRUCTOR_ITERATIONS
attempts at destruction) or in an infinite loop.
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