I allow the user to upload multiple images at once.
I store all image sources in an array and send with ajax.
The ajax call returns an error message that the size is too long.
My code snippet :
function save_domain_images(base64ImageSrc){
var datastring = "&token="+domainImgSaveSession+"&imgSrc="+base64ImageSrc+"&action=saveDomainImg";
$.ajax({
type : "POST",
url : base+"/AppUserListServiceProvider",
data : datastring,
cache : false,
success : function(data){
data = JSON.parse(data);
domainImgSaveSession = data["randomNew"];
if(data["error"] == null && data["croppedImg"] != null){
console.log("data : "+data["croppedImg"]);
}
},
error : function(){}
});
}
const match = /^\s*data:([\w/]+)(?:;base64)?,/.exec(base64Str);
const type = match[1];
const blob = b64toBlob(url.slice(match[0].length), type);
const formData = new FormData();
formData.append('image', blob, name);
function b64toBlob(base64) {
const code = window.atob(base64.split(",")[1])
const aBuffer = new window.ArrayBuffer(code.length)
const uBuffer = new window.Uint8Array(aBuffer)
for (let i = 0; i < code.length; i++) {
uBuffer[i] = code.charCodeAt(i)
}
const Builder = window.WebKitBlobBuilder || window.MozBlobBuilder
if (Builder) {
const builder = new Builder()
builder.append(buffer)
return builder.getBlob(format)
} else {
return new window.Blob([buffer], {
type: format
})
}
}
then you can post the formData
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