MainTicTacToe.py
import tkinter as tk
import MenubarCommand as mbc
class Game(tk.Frame):
def __init__(self,parent):
tk.Frame.__init__(self,parent)
self.parnt=parent
# self.parnt.geometry('500x300')
self.parnt.title("Tic Tac Toe")
# self.pack()
menubar=tk.Menu(parent)
# 'settings' menu
settingsOption=tk.Menu(menubar, tearoff=0)
settingsOption.add_command(label='Player Settings', command=self.doit)
settingsOption.add_command(label='Board Settins', command=self.doit)
menubar.add_cascade(label='Setings', menu=settingsOption)
# without using this method, menubar isn't shown in Frame
self.parnt.config(menu=menubar)
def doit(self):
root=self.win()
set=mbc.playerSettings(root)
# print(set.p1name)
root.mainloop()
def win(self):
return tk.Tk()
def main():
root=tk.Tk()
Game(root)
root.mainloop()
main()
MenubarCommand.py
import tkinter as tk
class playerSettings(tk.Frame):
def __init__(self,parent=tk.Frame):
tk.Frame.__init__(self,parent)
self.parnt=parent
self.parnt.title("Player Setting")
self.p1name='Player 1'
self.p2name='Player 2'
self.p1symbol='x'
self.p2symbol='o'
# **********************************#
self.p1NameLabel = tk.Label(parent, text='Player 1: Name ')
self.p1NameLabel.grid(row=0, column=0)
self.p1NameEntry = tk.Entry(parent)
self.p1NameEntry.insert(0,self.p1name)
self.p1NameEntry.bind('<FocusIn>', lambda event:self.p1NameEntry.delete(0,'end'))
self.p1NameEntry.grid(row=0, column=1)
apply=tk.Button(parent, text="Apply Settings", fg='white', bg='gray', command=self.saveStat)
apply.grid(row=2, rowspan=1, columnspan=4)
def saveStat(self):
print('Settings Window Destroyed')
self.p1name=self.p1NameEntry.get()
print(self.p1name)
self.parnt.destroy()
I want to change the value of attribute of an instance in one file from the instance of another class in another file already created. When I change default Player name in MenubarComman.py file, I want to access the changed name from MainTicTacToe.py class. How can I do this?
I'm new new in Python.
Thanks in Advance.
You problems stem from 2 instances of Tk(), and sloppy programming, ie sometimes you use parent, and sometimes self.parnt which is a bad habit to get into, so everything is changed to self.top so an error will pop up if any of those two remains.. You also have to have a way to signal when PlayerSetting() is finished. The way the program is structured, the only way that I know of is to check for "alive" using recursion. You could also have PlayerSettings call a function in Game() when finished, which would print the value. I have cleaned up your code and it works as I understand it should.. Note that the 2 classes are in the same file to make it easier to test and post here.
import tkinter as tk
##import MenubarCommand as mbc
class Game():
def __init__(self,parent):
self.parnt=parent
# self.parnt.geometry('500x300')
self.parnt.title("Tic Tac Toe")
# self.pack()
menubar=tk.Menu(parent)
# 'settings' menu
settingsOption=tk.Menu(menubar, tearoff=0, bg="yellow")
settingsOption.add_command(label='Player Settings', command=self.doit)
settingsOption.add_command(label='Board Settins', command=self.doit)
menubar.add_cascade(label='Setings', menu=settingsOption)
# without using this method, menubar isn't shown in Frame
self.parnt.config(menu=menubar)
def doit(self):
## do not open more than one Tk() instance
##root=self.win()
self.top=tk.Toplevel(self.parnt)
self.set_it=PlayerSettings(self.top)
self.get_variable()
##root.mainloop()
def get_variable(self):
""" check continuously if PlayerSettings has exited and
if so, get the Entry's value
"""
if self.set_it:
self.parnt.after(1000, self.get_variable)
else:
print("from Game", self.set_it.p1name)
def win(self):
return tk.Tk()
class PlayerSettings():
def __init__(self, parent):
self.top=parent
self.p1name='Player 1'
self.p2name='Player 2'
self.p1symbol='x'
self.p2symbol='o'
# **********************************#
self.p1NameLabel = tk.Label(self.top, text='Player 1: Name ', bg="lightblue")
self.p1NameLabel.grid(row=0, column=0)
self.p1NameEntry = tk.Entry(self.top)
self.p1NameEntry.focus_set()
self.p1NameEntry.insert(0,self.p1name)
##self.p1NameEntry.bind('<FocusIn>', lambda event:self.p1NameEntry.delete(0,'end'))
self.p1NameEntry.grid(row=0, column=1, sticky="nsew")
apply=tk.Button(self.top, text="Apply Settings", fg='white', bg='gray', command=self.saveStat)
apply.grid(row=2, rowspan=1, columnspan=4)
def saveStat(self):
self.p1name=self.p1NameEntry.get()
print(self.p1name)
print('Settings Window Destroyed')
self.top.destroy()
root=tk.Tk()
Game(root)
root.mainloop()
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