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How to get and set JSON data with Webtask storage?

Trying to figure out how to save mouse coordinates to Webtask storage after reading this post: https://blog.codepen.io/2018/05/04/say-you-need-to-get-set-some-json-data-from-a-pen/

I want to create a heatmap that will write mouse coordinates to Webtask storage when user clicks inside a div. And loads the updated data on page load.

This is what I got so far

 const webtask_url = `https://wt-944eb9b4c90e6c80852f9671db4a1404-0.sandbox.auth0-extend.com/heatmap`; var canvas = document.querySelector("canvas"); var ctx=canvas.getContext("2d"); var style = getComputedStyle(document.body); canvas.width = parseInt(style.getPropertyValue('--s'), 10); canvas.height = parseInt(style.getPropertyValue('--s'), 10); //fill canvas ctx.fillStyle = style.getPropertyValue('--c1'); ctx.fillRect(0, 0, canvas.width, canvas.height); var mouse = { x: undefined, y: undefined } //get mouse position inside the div function getMousePos(canvas, evt) { var rect = canvas.getBoundingClientRect(), // abs. size of element scaleX = canvas.width / rect.width, // relationship bitmap vs. element for X scaleY = canvas.height / rect.height; // relationship bitmap vs. element for Y return { x: (evt.clientX - rect.left) * scaleX, // scale mouse coordinates after they have y: (evt.clientY - rect.top) * scaleY // been adjusted to be relative to element } } //click event window.addEventListener("click", function(event){ mouse.x = getMousePos(canvas, event).x; mouse.y = getMousePos(canvas, event).y; drawPoint(mouse.x, mouse.y); let data = { "x": mouse.x, "y": mouse.y }; //trying to send the coordinates to Webtask fetch(webtask_url, { method: 'post', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(data) }) .then(response => response.json()) .then(data => console.log('data is', data)) }); //draw a circle function drawPoint(x, y) { ctx.beginPath(); ctx.shadowBlur=10; ctx.shadowColor="rgb(233, 30, 99)"; ctx.arc(x,y,5,0,2*Math.PI); ctx.fillStyle = style.getPropertyValue('--c2'); ctx.fill(); } //load coordinates from Webtask storage fetch(webtask_url) .then(response => response.json()) .then(data => { data.forEach(function(item, i) { drawPoint(item.x, item.y); }); }); 
 :root { --bg: whitesmoke; --c1: #5E35B1; --c2: #E91E63; --s: 300px; --shadow: 0 1em 5em -1em rgba(94, 53, 177, 0.8); } *{ margin: 0; padding: 0; border: 0; box-sizing: border-box; } html,body { height: 100%; width: 100%; } body { background: var(--bg); font-family: "Open Sans", sans-serif; display: grid; } #canvas { display: grid; margin: auto; box-shadow: var(--shadow); } 
 <canvas id="canvas"></canvas> 

Webtask side

Author is updating color field in the Storage. My problem is that I am completely lost here. I understand I have to adjust ctx.storage.set part to accept my coordinates but I don't want to update them, I want to create a new entry in my JSON.

module.exports = function(ctx, cb) {

 if (Object.keys(ctx.query).length !== 0) {
   ctx.storage.set(ctx.query, { force: 1 }, function (error) {
      if (error) return cb(error);
      cb(null, { 
        "message": "success" ,
        "color": ctx.query.color
      });
   });
 } else {
   ctx.storage.get(function (error, data) {
      if (error) return cb(error);
      cb(null, data);
   });
 }

}

If you want to append values to a list you'll need to store and manipulate an array instead of an object.

With ES6 the easiest way to do so is with the spread operator:

newData = [...oldData, newItem]

I've refactored your code a bit.

module.exports = (ctx, cb) => {
  ctx.storage.get((error, data) => {
    if (error) return cb(error)
    if (Object.keys(ctx.query).length === 0) {
      cb(null, data)
    } else {
      const newData = [...data, ctx.query]
      ctx.storage.set(newData, error => {
        if (error) return cb(error)
        cb(null, { "message": "success" , "color": ctx.query.color })
      })
    }
  })
}

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